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29.11.2023, 21:41
(Dieser Beitrag wurde zuletzt bearbeitet: 30.11.2023, 16:23 von MiracleXXL.)
Monster/NPC
gamea1.db4
Monster wie Tiere und Wölfe
Code: unter _Instance_Monster
NPC wie Personen
Neue Person. Sie steht im Startgebiet im Wald rechts. SQL Anweisung für die gamea1.db4 Datenbank
INSERT INTO "_Instance_NPC" VALUES ("X'77300103F19643661084C4005A6364F7'","|Level|Objects|NPC|Truhen_Bandit","locr00_boot","","X'33C46B3F000000005C80C7BE00000000000000000000803F00000000000000005C80C73E0000000033C46B3F0000000098C18541B631DD40A86B4FC20000803F'","Truhen_Bandit","Truhen_Bandit","characters/male","dummies/char","","stateobjects/petrified_mensch","1","npc_gen_bandit_01","male","male_actor_07","male","FaFeind","simple_fighter","","","","","1.0800000429153442","3.4000000953674316","4","0","1","0","","Weapon/knife_mengbilar_vergiftet/false/false;","NPC","","","1","1","10","1","1","10","1","1","10","8","6","8","8","8","3","8","3","0","0","0","0","0","0","0","0","0","0","0","0","-500","-500","0","16","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","15","-10","15","0","0","0","0","0","15","15","0","2","2","1","2","1","1","0","1","1","1","1","1","1","1","0","All","Medium","","InSight","","","map/map_marker_blue","0","characters\\physiks_dummy","1","1","0","1","0","0","0","0.8500000238418579","leather","30","100","15","","0","0","1","MeleeAttack 8.5 0, Finte 1.5 0","","1","1","-1","lookat_Truhen_Bandit","Mittellaender","0","","","","0.699999988079071","","","0","","","","0","1","3","20","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","1","","","1","0.5","","gen_bandit_01","nt_standard;pp_kaempfer_01;pp_kaempfer_02","Auto","cs_gen_bandit_1","-500","-500","-500","-1","0",null,"");
Text für den neuen NPC in der localea1.db4 Datenbank
Code: INSERT INTO "_Locale" VALUES ("lookat_Truhen_Bandit","Bandit");
Die Geschichte der Truhe geht weiter. Sie steht nun nicht mehr im Lager beim Feuer, sondern steht rechts im Wald. Und davor steht ein Gegner, der sich an die Kiste dran machen will
Achtung
Der Bandit kann bei starken bzw. glücklichen Treffern richtig reinhauen mit bis zu ca. 6 Trefferpunkten. Normalerweise sind es aber nur 1 Trefferpunkte. Vorher lieber das Spiel abspeichern, bevor man ihn angreift. Er selbst hat auch nur um die 15 Lebenspunkte. Sollte aber leicht zu besiegen sein
Code: Die SQL Anweisung für den Banditen steht oben.
Code: Hier ist die SQL Anweisung für die neue Truhe.
INSERT INTO "_Instance_Chest" VALUES ("X'EF89135514B77884429102152898072F'","|Level|Objects|Chest|Einbrecher_Truhe","locr00_boot","","X'D6E2613F000000005CEDF0BE00000000000000000000803F00000000000000005CEDF03E00000000D6E2613F00000000E82781413065E040F67F53C20000803F'","Einbrecher_Truhe","Einbrecher_Truhe","stateobjects/chest_truhe_01","","stateobjects/chest_truhe_01","Einbrecher_Truhe","infoid_locr01_special","Money/Geld:1548/false/false;Weapon/Magische_Brechstange/false/false;","","preset_chest.xml","","5","0","1.2000000476837158","0","icons/loot_transparent","lookat_Einbrecher_Truhe","1","0","Nehmen","closed","Environment","0","1","","9","0","0","","0");
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