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[guide] eigenen archetypen erstellen
#11
Ah, stimmt. Irgendwie reichen die Codeboxen nicht aus, damit automatisch Zeilenumbruch eingefügt werden.

Darf man in SQL nicht nach Kommas die Zeile brechen?

Code:
INSERT INTO "_Template_PC_CharWizard"
VALUES
("Elfenkönig", "Elfenkönig", "characters/male",
"stateobjects/petrified_mensch", "icons/archetyp_el_zauberweber", "1",
"kopf_kit_elf_kaempfer;kopf_kit_elf_waldlaeufer;kopf_kit_elf_zauberweber",
"haare_kit_elfen_blau_voll;haare_kit_elfen_longhair_darkbrown_pearls_voll;
haare_kit_elfen_rot_zoepfe_voll;haare_kit_elfen_blond_voll;
haare_kit_elfen_braun_zopf_voll", "archetype_el_zauberweber;
archetype_el_waldlaeufer;archetype_el_kaempfer",
"archetype_el_zauberweber_generated", "male",
"characters_m/mensch_m_elf_normal_koerper_color",
"characters_m/mensch_m_athlet_koerper_bump", "archetyp_male",
"dummies/char", "", "", "_Group_PlayerParty", "FaPlayer", "pc_simple2",
"1", "1", "3", "0.6800000071525574", "1.0800000429153442",
"3.4000000953674316", "3.4000000953674316", "lookat_archetype_EL_ZA_M",
"1", "Elfenkönig_info",
"Weapon/knife_elfen_jagd_01:1/false/false;Item/special_brief_spieler_el_zauberweber/false/false;
Item/special_einfacher_verband:5/false/false;Money/Geld:248/false/false;",
"Armor/torso_cl_ar_elfen_zauberweber;Armor/leg_cl_taschendieb;
Armor/feet_le_retro_schuhe_elfen_halbhoch;", "Player", "Elfenkönig",
"Auelf", "Elfenkönig", "Elfenkönig", "Elfenkönig", "male", "1", "0",
"1", "4", "8", "1", "2", "5", "1", "2", "4", "1", "1", "1", "14", "16",
"16", "16", "8", "12", "12", "6", "-500", "1", "0", "-500", "0", "-500",
"0", "-500", "0", "-500", "0", "-500", "0", "-500", "0", "-500", "0",
"0", "0", "0", "-500", "0", "0", "0", "-500", "-500", "-500", "3", "3",
"3", "4", "4", "4", "-500", "-500", "-500", "-500", "-500", "-500",
"-500", "-500", "-2", "-500", "-2", "-2", "1", "-500", "-500", "1",
"-500", "-500", "-500", "-500", "-500", "-500", "-500", "-500", "-500",
"3", "-500", "-500", "-500", "-500", "-500", "-500", "-500", "-500",
"-500", "-500", "-500", "-500", "1", "-500", "2", "-500", "4", "4",
"-500", "-500", "-500", "-500", "-500", "-500", "-500", "-500", "-500",
"-500", "-500", "-500", "4", "-500", "4", "-500", "-500", "-500",
"-500", "-500", "-500", "-500", "-500", "-500", "-500", "-500", "-500",
"-500", "-500", "-500", "-500", "-500", "-500", "-500", "-500", "-500",
"-500", "-500", "-500", "-500", "-500", "-500", "-500", "-500", "-500",
"-500", "-500", "-500", "-500", "-500", "-500", "-500", "-500", "-500",
"-500", "-500", "22", "28", "36", "0", "7", "8", "7", "5", "22", "28",
"36", "0", "7", "8", "7", "0", "", "Medium", "map/map_marker_red", "",
"", "", "", "", "", "characters\\physiks_dummy", "0", "1", "0", "",
"63", "", "advantage_dolche;advantage_fechtwaffen;advantage_saebel;
advantage_staebe;advantage_raufen;advantage_bogen;advantage_wurfwaffen;
advantage_schleichen;advantage_selbstbeherrschung;advantage_sinnenschaerfe;
advantage_koerper;advantage_wildnisleben;advantage_pflanzenkunde;
advantage_tierkunde;advantage_natur;advantage_magiekunde;
advantage_heilkundewunden;advantage_heilkundegift;advantage_wissen;
advantage_handwerk;advantage_ueberreden;
...
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RE: [guide] eigenen archetypen erstellen - von cmfrydos - 28.11.2023, 17:45



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