29.11.2016, 13:15
Guido Henkels Reihe über dynamisch generierte Texte in Computerspielen (inklusive Beispielen aus Riva und PS:T).
http://guidohenkel.com/2016/09/simple-te...ot-enough/
http://guidohenkel.com/2016/09/simple-te...gh-part-2/
http://guidohenkel.com/2016/10/simple-te...gh-part-3/
http://guidohenkel.com/2016/09/simple-te...ot-enough/
http://guidohenkel.com/2016/09/simple-te...gh-part-2/
http://guidohenkel.com/2016/10/simple-te...gh-part-3/